Menu
For Divinity: Original Sin Enhanced Edition on the PlayStation 4, a GameFAQs message board topic titled 'Reloading to change chest items'.
- Weapons are made by merging two items, but also using Blacksmithing. Most of the weapons can be created on level 1 of crafting and the level of the weapon is adequate to the level of the hero. The higher the level of crafting skill, the better the weapon's parameters and on level 5, a random boost is added to the weapon permanently.
- Divinity: Original Sin Summary: Part of the epic RPG franchise, Divinity: Original Sin is a prequel adventure that tells the tale of two unlikely heroes - a condemned warrior released from his.
- Items in Divinity: Original Sin Enhanced Edition range from food, books and scrolls to potions, armors and weapons, etc. These items can be crafted, stolen, bought or found throughout Rivellon.
Act 1 had the right balance, vendors that sell epic items are few, and few epic items in stock.
Act 2, epic and legendary items are so common it feels out of place. A weapons vendor selling his wares in the market place has a ton of high end epic/legendary items. I don't even look at any other item outside of epic and legendary any more. Example, a vendor could have 10 daggers, then half are epic and higher.
Epic items are easy to find in crates and enemies.
It breaks immersion.
Also similar to inventory, have the option to sort in vendor. I sell a ton of stuff to vendor, and its cluttered. Sort by level, value or filter the junk you sold to him.
Act 2, epic and legendary items are so common it feels out of place. A weapons vendor selling his wares in the market place has a ton of high end epic/legendary items. I don't even look at any other item outside of epic and legendary any more. Example, a vendor could have 10 daggers, then half are epic and higher.
Epic items are easy to find in crates and enemies.
It breaks immersion.
Also similar to inventory, have the option to sort in vendor. I sell a ton of stuff to vendor, and its cluttered. Sort by level, value or filter the junk you sold to him.
[MINIMAL SPOILERS!]
Greetings, all!
I've heard in D:OSII there are common (white), uncommon (green), rare (blue), epic (purple), legendary (orange), divine (yellow), and unique (gold) items. Ignoring unique items for now since they have predetermined stats, how do item rarities determine stats?
I've seen green items have a single + to something (STR, Thievery, etc.) sometimes with a secondary extra effect on weapons (like 10% to set Silence on a subject with no magic armor), blues have a + to two stats, and no appreciable difference in for purple gear.
Mind you, we're still in act 1 and have only found a single purple item and nothing more rare than epic.
Greetings, all!
I've heard in D:OSII there are common (white), uncommon (green), rare (blue), epic (purple), legendary (orange), divine (yellow), and unique (gold) items. Ignoring unique items for now since they have predetermined stats, how do item rarities determine stats?
I've seen green items have a single + to something (STR, Thievery, etc.) sometimes with a secondary extra effect on weapons (like 10% to set Silence on a subject with no magic armor), blues have a + to two stats, and no appreciable difference in for purple gear.
Mind you, we're still in act 1 and have only found a single purple item and nothing more rare than epic.